The Darkness 2 executions trailer is the grossest

The Darkness 2 executions trailer is the grossest

Okay, well, technically that other trailer for The Darkness 2 was the grossest, but this new one is a really, really close second. If there’s one thing we know for sure at this point, it’s that these demons are seriously offended by human heads being attached to human spines and bodies.

JoystiqThe Darkness 2 executions trailer is the grossest originally appeared on Joystiq on Fri, 27 Jan 2012 21:30:00 EST. Please see our terms for use of feeds.

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January 28, 2012 0 comments Read More
Alan Wake getting boxed PC version from Nordic Games

Alan Wake getting boxed PC version from Nordic Games

It's an ocean.

For those not content with simply downloading the PC version of Alan Wake next month, Nordic Games has some good news. The Swedish publisher will be releasing a boxed version of Alan Wake‘s PC outing, with an official launch date to be announced in “the next few days.”

Like its downloadable cousin, the boxed version will also include both of Alan Wake‘s DLC episodes, “The Signal” and “The Writer.”

JoystiqAlan Wake getting boxed PC version from Nordic Games originally appeared on Joystiq on Fri, 27 Jan 2012 22:30:00 EST. Please see our terms for use of feeds.

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Sins of a Solar Empire: Rebellion warps in first screens

Sins of a Solar Empire: Rebellion warps in first screens

Sins of a Solar Empire: Rebellion, expected to launch sometime this run around the sun, splits the existing factions of the epic real-time strategy series into loyalist and rebel groups. Today, publisher Stardock released the first screens of the intergalactic game’s standalone expansion.

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JoystiqSins of a Solar Empire: Rebellion warps in first screens originally appeared on Joystiq on Sat, 28 Jan 2012 03:00:00 EST. Please see our terms for use of feeds.

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The Binding of Isaac closing in on 450K sales

The Binding of Isaac closing in on 450K sales

Edmund McMillen’s The Binding of Isaac, a dark, “Roguelike” exploration of childhood trauma, is close to selling 450,000 copies.

“It’s just ridiculous, there’s no reason for this game to have done well. It’s nice for everyone involved,” McMillen said in an interview with IndieGames.

“When I started development on Isaac, I wasn’t even sure if I should charge for it, because I didn’t think people would want it, in all honestly. I had to shop it around to a bunch of different developers, and say like ‘Do you think I could sell this?’, because I thought it was way too weird, I thought the content was too disturbing and creepy. I thought it would just rub too many people the wrong way and I thought the design was just too hardcore for any kind of mass amount of people to enjoy.”

Due to the success of Isaac, McMillen and crew are currently working on The Wrath of the Lamb expansion, which will be $ 3 and launch “when it’s done.”

JoystiqThe Binding of Isaac closing in on 450K sales originally appeared on Joystiq on Sat, 28 Jan 2012 02:00:00 EST. Please see our terms for use of feeds.

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The Vita could have been thinner, or huge, or a clamshell

The Vita could have been thinner, or huge, or a clamshell

By this point, the shiny veneer of newness has worn off of Sony’s rapidly approaching Vita and we’re all pretty used to how the thing looks. Not everyone has seen it in person yet, granted, but we’ve all seen it, and its PSP-ish profile and itty-bitty analogue sticks have settled into that comfortable zone of mental familiarity.

The device could have been remarkably different, however. For instance, Sony designer Takashi Sogabe (responsible for the Walkman, among other things) had originally intended for the Vita to be a much more svelte device: “The original design of the PS Vita, for example, was very much thinner than the current retail product,” Sogabe said during an interview with The Guardian. “From a designer’s point of view, thinner is better-looking, but the engineers wanted to put all the features in. Maybe it will become thinner in the future, but the engineers would have to come up with a means to do that.”

There was also a time when the Vita’s shape had more in common with the DS than the PSP: “We came up with various patterns, including a clamshell one. Then we discussed it with a lot of publishers and settled on this shape.” In the long run, Sony decided that it would be a better idea to transfer the PSP’s brand equity to the Vita by having the devices look similar.

One major difference between the PSP and Vita, however, is the latter’s massive screen, which at 5 inches makes it the biggest screen on any dedicated portable gaming device this side of an iPad. That figure had started at 5.5 inches, according to Sogabe, but was scaled back seeing as this is a portable device and everything. We like Sony’s ambition with hardware design, but we’d still rather have the real Vita over a giant, wafer-thin abalone.

JoystiqThe Vita could have been thinner, or huge, or a clamshell originally appeared on Joystiq on Sat, 28 Jan 2012 01:00:00 EST. Please see our terms for use of feeds.

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Future iPhone and iPad may feature MagSafe ports, wireless charging

Future iPhone and iPad may feature MagSafe ports, wireless charging


The magnetic MagSafe connectors Apple uses on its MacBook laptops was first introduced in 2006 and it has become a signature design element used across all Apple notebooks, but MagSafe technology is about much more than just aesthetics, of course. Rather than using cable and port combinations with male and female connectors that can wear down or pull a notebook computer off a desk when a cable is accidentally stepped on, Apple’s solution marries the power cable and MacBook charger port using small magnets that hold the connector in place. New patents uncovered by Patently Apple reveal that Apple is working on expanding its use of magnets across several product lines, and we may soon be introduced to a variety of new
BGR: The Three Biggest Letters In Tech

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Dead Block is alive on PC

Dead Block is alive on PC

Dead Block

Dead Block, a zombie-themed action strategy title released on PSN and XBLA last year, is now available on PC. Dead Block didn’t exactly set the world on fire when it was released, but those interested in its rockabilly take on the zombie apocalypse can pick it up from several download services for $ 10.

Find the full list of sellers — missing Steam, notably — after the break.

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JoystiqDead Block is alive on PC originally appeared on Joystiq on Fri, 27 Jan 2012 23:59:00 EST. Please see our terms for use of feeds.

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Google addresses concerns over new privacy policy

Google addresses concerns over new privacy policy


Earlier this week, Google announced that the company would combine individual privacy policies from a variety of its products into one main policy. The idea behind it was to provide users with a “more intuitive Google experience.” Critics of the change are worried that Google is now collecting more data than ever, however, leading members of the U.S. House Energy and Commerce Committee to demand answers. Read on for more. The search giant claims that it is not collecting more data and the new terms merely clarify how existing data is used to improve the Google experience. “We’re making things simpler and we’re trying to be upfront about it. Period,” said Google’s policy manager Betsy Masiello in a blog post.
BGR: The Three Biggest Letters In Tech

January 27, 2012 0 comments Read More
WRUP: Wrong song, wrong time

WRUP: Wrong song, wrong time

Earlier this week, it was announced that Aliens: Colonial Marines would be delayed until autumn. Although upsetting, this news would not have seared itself upon my brain had Barry White’s “You’re the First, The Last, My Everything” not been playing on Spotify radio. Just keep looking at the above picture and listen to the song here. So inappropriate.

What’s everyone playing?

Continue reading WRUP: Wrong song, wrong time

JoystiqWRUP: Wrong song, wrong time originally appeared on Joystiq on Fri, 27 Jan 2012 23:00:00 EST. Please see our terms for use of feeds.

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C&C: Renegade remake Renegade X: Black Dawn deploys tomorrow

C&C: Renegade remake Renegade X: Black Dawn deploys tomorrow



Here at Joystiq, we pride ourselves on being inside your mind, knowing what it wants, knowing what it thinks. We’re like a somewhat creepier, less linguistic Babel Fish. The one thing your brain has been demanding is an updated version of 2002′s Command & Conquer: Renegade.

We’d like to bring to your attention Renengade X: Black Dawn, a “spiritual successor” created by fans at Totem Arts. Tomorrow, the group will release the full single-player “mini-campaign,” which was built in the Unreal Development Kit, and later Totem Arts plans to release a new multiplayer installment using the UDK.

In its current form, Renegade X is an updated version of the original game’s multiplayer, made in Unreal Tournament 3, and has been playable for some time. If you want to partake, you’ll need to own a copy of Unreal Tournament 3 with the latest updates.

Or, you know, just wait a day.

[Thanks, ssjChris!]

JoystiqC&C: Renegade remake Renegade X: Black Dawn deploys tomorrow originally appeared on Joystiq on Fri, 27 Jan 2012 22:00:00 EST. Please see our terms for use of feeds.

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January 27, 2012 0 comments Read More